Key takeaways
- Primary weapon: Your default first priority. Weapon upgrades improve last hits, creep pressure, and the damage of every close-range trade.
- Lane-control ability: Usually second priority. Use it to finish low-health creeps, deny safe positions, or make a corner impossible to hold.
- Mobility or defensive ability: Take an early point, but only rush additional upgrades when the lane contains reliable stuns, roots, or slows.
- Ultimate: Upgrade it on schedule. Graves gets more value from a reliable mid-fight finisher than from delaying the ultimate for a small early stat increase.
The best Graves build in Deadlock is a close-range gunfighter setup: max his primary weapon and lane-control skill first, buy early weapon damage and sustain, then add mobility and defensive items before investing in expensive spirit scaling.
Graves is strongest when he turns short sightlines into forced shotgun trades. He does not want to stand in the open and exchange damage with long-range heroes. Your plan is to control cover, pressure the enemy during reloads, and arrive in team fights with enough durability to survive the first burst.
Best Graves skill order
Use the following default order for a standard duo lane. Adjust the second and third ability points when your lane requires more wave control or escape potential.
| Level | Upgrade | Reason |
|---|---|---|
| 1 | Primary weapon | Improves last-hitting and makes the first close-range trade threatening. |
| 2 | Lane-control ability | Helps secure ranged creeps and punish enemies behind cover. |
| 3 | Primary weapon | Prioritizes Graves’s most reliable source of sustained damage. |
| 4 | Mobility or defensive ability | Gives you a safer engage and a way to disengage after spending your burst. |
| 5 | Lane-control ability | Improves wave clear and makes narrow corridors dangerous for opponents. |
| 6 | Ultimate | Take the first ultimate upgrade as soon as it is available. |
| 7 | Primary weapon | Continue scaling basic attacks rather than overcommitting to spirit damage. |
| 8 | Mobility or defensive ability | Choose the upgrade that best matches the enemy’s crowd control and burst. |
| 9 | Lane-control ability | Completes your midgame damage and zone-control breakpoint. |
| 10 | Ultimate | Upgrade the ultimate before making a luxury damage purchase. |
Ability upgrade priorities
- Primary weapon: Your default first priority. Weapon upgrades improve last hits, creep pressure, and the damage of every close-range trade.
- Lane-control ability: Usually second priority. Use it to finish low-health creeps, deny safe positions, or make a corner impossible to hold.
- Mobility or defensive ability: Take an early point, but only rush additional upgrades when the lane contains reliable stuns, roots, or slows.
- Ultimate: Upgrade it on schedule. Graves gets more value from a reliable mid-fight finisher than from delaying the ultimate for a small early stat increase.
If your lane is losing, put the next point into wave control rather than forcing an aggressive weapon breakpoint. A cleared wave gives you time to recover souls, buy defensive components, and reset the lane position.
Recommended Graves item path
Starting purchases
- Basic Magazine: Increases the number of useful shots before Graves must reload.
- Close Quarters: A strong early choice when your lane is decided by short-range trades.
- Extra Regen: Buy this when poke prevents you from holding the front of the wave.
- Movement Boots: Prioritize them when the opposing lane can kite or when you need to rotate between lanes.
Do not buy every early damage component automatically. Graves already threatens opponents at close range; staying healthy enough to reach that range is often worth more than a small increase to one burst window.
Core midgame items
- Active Reload: A high-value purchase for a weapon-focused Graves. It rewards correct reload timing and lets you maintain pressure during an extended fight.
- Extra Health: Choose this before luxury damage when you are being killed during the approach.
- Bullet Resist Shredder: Useful against durable frontliners and enemies stacking bullet resistance.
- Enduring Speed: Helps Graves remain dangerous after being slowed and improves movement between engagements.
- Healing Booster: A situational sustain purchase when your kit or allied support provides repeatable healing.
Late-game choices
- Silencer: Choose it against enemies who depend on repeated active-item usage or defensive spells.
- Escalating Resilience: Strong when the opposing team has enough mixed damage to make a single resistance item unreliable.
- Spiritual Overflow: Consider this when your abilities are contributing meaningful damage and you have enough weapon power already.
- Leech: A late-game sustain option for prolonged fights, but it does not replace positioning or resistance against burst.
- Glass Cannon: A high-risk finishing purchase. Buy it only when you can consistently reach targets without being disabled first.
Three practical build paths
| Situation | Priority path | Why it works |
|---|---|---|
| New player or even lane | Magazine item → movement → health → reload utility | Forgives missed engages and gives reliable farming power. |
| Winning close-range lane | Weapon damage → reload utility → resistance shred → mobility | Converts an early lead into faster kills and objective pressure. |
| Against burst and crowd control | Regen → health → movement resistance → weapon scaling | Keeps Graves alive long enough to reach the backline or punish overextension. |
As a rule, buy one defensive or mobility component before your third major offensive purchase. Graves’s damage is wasted if he cannot enter firing range, survive the first disable, or reload safely.
Lane plan: how to play the first ten minutes
1. Hold cover beside the wave
Stand near a corner, pillar, or elevated route rather than in the center of the lane. From cover, you can step forward for a last hit, fire a short burst, and retreat before the enemy’s ranged response arrives.
2. Use the wave-control skill for two jobs
Use it to secure multiple creeps only when the lane is safe. Otherwise, save it for the enemy’s approach. Graves is more threatening when the opponent expects the ability to be available for a trade, so avoid spending it on a single low-value creep while the enemy is moving forward.
3. Trade after enemy ammunition or cooldowns are spent
Wait for the opposing hero to fire at a creep, use a mobility spell, or miss a crowd-control ability. Then close the distance, use the primary weapon at effective range, and retreat before the enemy’s teammates can collapse.
4. Reload away from the front line
Graves’s reload window is a predictable vulnerability. Reload behind cover, during a wave transition, or immediately after forcing the enemy to retreat. Do not chase through open ground simply because the opponent is low.
5. Convert a kill into map pressure
After winning a trade, push the wave and take a nearby neutral objective, shop, or rotation. Repeating kills without spending souls or moving the lane gives the opponent time to recover and makes your early advantage less valuable.
Team-fight approach
Graves should usually enter second, not first. Let your frontliner draw the initial crowd control, then use a side angle to reach the enemy damage dealer or punish the closest exposed target.
- Before the fight: Keep your escape route visible and avoid revealing your position for a low-value poke shot.
- At the opening: Focus the target already affected by allied crowd control. A coordinated short burst is more valuable than splitting damage across several heroes.
- During the middle: Use mobility defensively if the enemy has an unused stun. Once that threat is gone, Graves can commit more aggressively.
- After your first burst: Reload behind cover, then re-enter. Do not remain exposed just to add one weak shot.
- Against tanks: Buy resistance shred and keep firing if the frontline is blocking access to the backline. A dead tank is often better than a failed dive.
In narrow interiors, Graves can control an entrance with his area ability while teammates attack from another angle. In open areas, avoid chasing beyond allied vision; his close-range damage is excellent, but his target access becomes much worse when the enemy has room to kite.
Common Graves mistakes
- Buying only damage: Without movement, health, or resistance, Graves often dies before his weapon matters.
- Opening with the ultimate every time: Save it when possible for a confirmed target, a retreating enemy, or a fight-winning finishing sequence.
- Fighting during reload: Back away and reload safely instead of treating an empty weapon as a minor inconvenience.
- Ignoring range: Shotgun-style attacks lose value when fired from maximum distance. Move closer or choose a safer target.
- Entering first: Graves is a follow-up damage dealer. Let an ally create the opening unless the enemy’s key disables are already unavailable.
Final recommendation
For most matches, use a weapon-first Graves build with early magazine capacity, movement, reload utility, and one defensive purchase before late-game damage. Max the primary weapon and lane-control ability, take an early mobility or defensive point, and upgrade the ultimate on schedule. Play from cover in lane, punish missed cooldowns, and enter team fights after the first wave of crowd control has been used.
Deadlock balance changes can alter item values and ability breakpoints, so check the current patch notes before copying an exact purchase order. The underlying priorities remain stable: reliable weapon uptime, enough durability to reach close range, and disciplined re-entry after each burst.