Dotemu is on a reasonably good run. The online game studio and writer has been round since 2007, and far of its historical past is essentially engaged on remakes and remasters of older video games. But it’s additionally been concerned with main hits within the type of sequels and new video games which might be within the spirit of older classics, together with Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge.
All of that work is culminating in what seems to be to be a promising 2025, with three new however classics-inspired video games: Ninja Gaiden: Ragebound, a brand new side-scroller for the collection; Marvel Cosmic Invasion, an arcade-y beat-’em-up; and Absolum, an authentic beat-’em-up with roguelike components.
“We’re open to all the pieces,” CEO Cyrille Imbert tells The Verge. Despite his title, Imbert says his job includes performing like an government producer to deliver collectively ideas that reply particular wants for franchises.
Before Shredder’s Revenge’s 2022 launch, for instance, there hadn’t been a superb side-scrolling TMNT sport for “some time,” he says. (Turtles in Time, which helped encourage the sport, got here out in 1991.) “We had been satisfied that there was a necessity for that.” There was: the sport bought 1 million copies in its first week, developer Tribute Games stated on the time.
Dotemu takes on “many of the threat” of a venture primarily based on an current franchise, Imbert says, that means that whereas the corporate must persuade a franchise proprietor to get on board, Dotemu usually funds all the pieces and is accountable for discovering a studio to execute an idea.
“From A to Z, we’re in charge of the venture, however we take the chance from A to Z as effectively,” explains Imbert. “Sometimes the studio can even take part financially, however it’s pretty uncommon, or it’s often a minority of the whole spending.”

With the brand new Ninja Gaiden sport, for instance, Imbert says he was conversant in the 3D iterations of the franchise on Xbox, and he additionally noticed the success of latest action-platformers like The Messenger. So, he began conversations with Koei Tecmo, after which labored with The Game Kitchen, the developer of Blasphemous, on a pitch. “That’s the story, principally,” Imbert says.
For Marvel Cosmic Invasion, Imbert says that following Streets of Rage 4, “numerous folks” had been asking for a brand new X-Men sport that was like what you used to search out in arcades. “We knew there was a necessity and that folks would love it,” he says, particularly if it acquired an identical remedy as Streets of Rage 4 or Shredder’s Revenge. The concept was “very apparent” to the Tribute Games group as effectively, so Dotemu and Tribute made a pitch to Marvel Games.
Absolum, as a totally authentic sport, is totally different from its different titles. From a pure enterprise perspective, it’s a approach for Dotemu to diversify its lineup in order that the corporate doesn’t rely solely on licensed video games. Internally, the Dotemu group felt like they may do their very own factor, and by making it impressed by classics, it will nonetheless slot in Dotemu’s lineup, Imbert says. They additionally wished to work with Guard Crush, which labored on Streets of Rage 4, on one other beat-’em-up.
It all provides as much as what’s going to be a busy yr for the corporate. It has three video games that present the totally different approaches it has to creating these sorts of experiences, and all of them had been chosen for a particular purpose. “That’s how we’re going to be pleased with what we do.”