Nintendo is coming into a brand new period. While most everybody associates the corporate with video video games, for the previous couple of years the model behind Mario has been steadily increasing itself into one thing a lot bigger.
“I believe individuals view Nintendo as a gaming firm, however we now have at all times considered ourselves as an leisure firm,” Nintendo’s senior managing govt officer, Shinya Takahashi, instructed me in 2023. Design legend Shigeru Miyamoto echoed the identical thought on the opening of Nintendo’s first museum final 12 months. “What I wished to precise with this museum is that we’re at first an leisure firm,” he mentioned.
To that finish, Nintendo has entered into new areas like theme parks and Hollywood movies. At the identical time, it’s now making an attempt to keep up its foothold in video games with the launch of the Switch 2, a follow-up to its most profitable residence console to this point. Each of those strikes is a daring guess designed to broaden Nintendo’s scope — however each does that within the most secure potential approach.
As Nintendo will get extra formidable, it’s additionally getting much less dangerous.
The Switch 2 is the obvious instance. It’s proper there within the identify. Instead of switching issues up with a left subject thought just like the Wii’s movement controls, Nintendo is sticking with what works. The Switch 2 retains the identical kind issue as its predecessor, however with an even bigger display, extra highly effective internals, and redesigned controllers. Given that the Switch has bought greater than 150 million models during the last eight years, it is sensible for Nintendo to be just a little boring right here, and easily refine an idea that it is aware of works. It even performs many of the similar video games.
The first two main first-party exclusives for the console — Mario Kart World and Donkey Kong Bananza — feed into this concept, with new options constructed largely across the Switch 2’s enhanced energy. In Mario Kart it’s a big open world that connects its race tracks, whereas Donkey Kong helps you to smash the world round you to open new areas and pathways.
Image: Universal
That safeness factors to a bigger mind-set inside Nintendo past its subsequent console. Each of Nintendo’s latest massive bets had an analogous quantity of risk-aversion to it. When the corporate lastly determined to exorcise the ghosts of the live-action Super Mario Bros. film from the ’90s, it partnered with Illumination, the animation studio behind current hits like Minions and The Secret Life of Pets, which had beforehand been trusted with Dr. Seuss diversifications The Grinch and The Lorax.
The results of this partnership, The Super Mario Bros. Movie, was a playful homage that caught carefully to the supply materials. It earned greater than $1 billion and is getting a sequel subsequent 12 months. The upcoming live-action Legend of Zelda film is a contact riskier, however there Nintendo recruited Wes Ball, a comparatively unheralded director who nonetheless has a monitor file of efficiently stewarding motion franchises like Planet of the Apes and Maze Runner. In each situations, Miyamoto — the man who created each Super Mario and The Legend of Zelda — is concerned, serving as a producer.
That involvement is a key a part of this enlargement. Nintendo is making an attempt to mitigate threat by remaining deeply concerned in all of those new ventures. That’s one approach to keep away from a film the place Bowser — sorry, King Koopa — is Dennis Hopper enjoying some form of advanced dinosaur, and Bob-ombs stroll round carrying Reebok sneakers. Miyamoto has made some extent to be part of these new initiatives, relationship again to when Nintendo launched its first correct cell recreation with Super Mario Run.
This consists of Nintendo’s theme parks. It began with Super Nintendo World at Universal Studios Japan in Osaka, and the corporate has since expanded with a areas in Los Angeles and Orlando, with one other deliberate in Singapore. Much like its partnership with Illumination (which is underneath the Universal Pictures umbrella) Nintendo as soon as once more joined forces with a recognized amount, one with a monitor file of re-creating fictional worlds starting from Harry Potter to Jurassic Park.
“We had this shared thought of attempting to create one thing new and spectacular, and the concept of desirous to create one thing that’s actually interactive,” Miyamoto instructed me in 2023 in regards to the collaboration between Nintendo and Universal. “In that sense, our involvement wasn’t only a matter of reviewing property or reviewing designs. But actually attempting to get all the way down to the nitty-gritty of how individuals are going to expertise this, and what their experiences are going to be. And we had lots of conferences to debate and nail down what we wished to perform right here.”

Image: Nintendo
An analogous ethos runs by way of the official Nintendo museum in Kyoto. It exists at a a lot smaller scale than most of Nintendo’s different ventures; there’s just one location, with no introduced plans to broaden, and it’s unlikely to usher in vital income in comparison with a function movie or residence console. But it’s additionally designed to be a pure expression of the imaginative and prescient of itself that Nintendo desires to current to the world.
And that imaginative and prescient is squeaky clear. While there are many fascinating particulars about Nintendo’s historical past, together with the time lengthy earlier than video video games even existed, there’s nothing new to study any of the corporate’s failings or controversies on the museum. It doesn’t even discover any of the individuals who have labored on the firm during the last century. Without any of that messy dust, the museum is yet one more secure guess.
So far, this strategy has been working. The Switch’s success has allowed Nintendo to function from a place of power, and it has parlayed that into profitable ventures in different areas. Early curiosity within the Switch 2 appears to recommend this gained’t change any time quickly.
It’s comprehensible that the corporate doesn’t need one other flop just like the Wii U or Virtual Boy, however on the similar time a few of its most notable successes got here from zigging when others zagged. The one piece of Nintendo {hardware} that has bought extra models than the unique Switch is the Nintendo DS, an odd little handheld with two screens that supplanted the long-lasting Game Boy line. Whereas the Switch was as soon as a trailblazer, it’s now dealing with elevated competitors because the chief of a fast-growing class of gadgets.
There’s a cautious balancing act right here. If you play it secure on a regular basis, you run the danger of turning into boring. That’s high quality in small doses, however for a corporation that succeeds largely on its artistic instincts, being seen as boring is in regards to the worst potential future for Nintendo. Maybe the corporate is counting on its video games to exude its wilder, extra ingenious instincts, or smaller tasks like a captivating alarm clock or DIY cardboard equipment.
The larger Nintendo turns into, the extra it has to lose — and proper now it appears intent on not messing with that.