It took greater than 5 years, however a shock patch for Remedy’s third-person shooter/interdimensional manipulation sim Control means PC gamers can lastly pattern Dr. Yoshimi Tokui’s Guided Imagery Experience for themselves.
Dr. Yoshimi Tokui’s Guided Imagery Experience is a aspect mission most notable for the truth that it options Hideo Kojima because the titular physician—an enormous draw for lots of players. But the mission was unique to the PlayStation 4 model of the sport, except you have been keen to make some Hackerman strikes to unlock it.
That’s now not a priority now, although, as right now’s patch lastly makes the nice physician accessible to everybody. Also unlocked for all gamers are the Astral Dive Suit, the Tactical Response Gear, and the Urban Response Gear, all of which have been beforehand unique for gamers who’d preordered the sport.
If you wish to save your self some trouble, you might simply watch clips of Dr. Yoshimi Tokui’s Guided Imagery Experience on YouTube as a substitute of reinstalling and replaying the entire thing simply to see what you missed. It’s not fairly the identical as experiencing it first hand, but it surely’s shut.
Beyond unlocking a couple of items of mostly-inconsequential content material, the brand new replace provides plenty of graphical enhancements together with native HDR assist, a brand new Ultra ray tracing preset, assist for ultrawide screens as much as 48:9, texture streaming fixes, and quite a few DLSS updates. “Several bug and crash fixes” are additionally within the combine.
Plenty of followers on Reddit and Resetera have identified that this patch mainly incorporates all the options within the HDR Ultrawide DLSS RT Patch mod launched in early 2023. There’s a superb likelihood right now’s patch will play havoc with that mod, and can on the very least render it redundant, so when you have it put in you will most likely wish to disable it earlier than taking this new replace for a spin.
Remedy mentioned on Bluesky that the brand new patch is stay now on Steam (though it is not but displaying on the Steam replace hub) and will seem on GOG and Epic “shortly.” The studio additionally mentioned it’ll launch the identical replace for PlayStation 5 and Xbox Series X/S editions of Control, however solely has a small crew engaged on them “so we wish to house them out to provide us time to repair potential points which may come up.”
The full Control 1.30 patch notes are under.
March 2025 Update (1.30) Release Notes (PC)
OUTFITS
The following outfits at the moment are accessible to all gamers. The outfits will be accessed and outfitted from the Control Point within the Central Executive Sector space.
- Astral Dive Suit (previously a pre-order unique)
- Tactical Response Gear (previously a pre-order unique)
- Urban Response Gear (previously a pre-order unique)
MISSIONS
All gamers will obtain the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, that includes voiceover by Hideo Kojima. The mission is playable once you choose up the Dr Tokui Tapes collectible within the Extrasensory Lab of the Research Sector. (This mission was beforehand unique to the PlayStation 4 Digital Deluxe model of Control.)
GRAPHICS
- Added HDR assist
- Added new Ultra ray tracing preset, which will get you extra rays per pixel and better temporal stability
- Added ultrawide monitor assist for as much as 48:9 screens
- Added an FOV scaling setting for the gameplay digital camera
- Updated SDR to 10bit (from 8bit), which reduces seen coloration banding
- Improved graphics adapter detection at startup, with computerized choice between DX11 and DX12
- Implemented display side ratio fixes for ultrawide screens
- Your present monitor decision can now reliably be chosen from the display decision and rendering decision menus
- Added rendering decision assist past 4K
- Implemented texture streaming fixes
- Ray tracing bug fixes
DLSS SUPPORT
- Added DLSS assist for arbitrary resolutions
- Added DLAA assist
- Updated DLSS to DLSS 3.7, with increased temporal stability
- Film grain added again to DLSS SR
- Fixed shadow decision when DLSS is enabled
- Added decision dependent mip map bias for DLSS. This enhances texture high quality, for instance when making use of the DLSS Performance setting.
GENERAL
- Updated the audio on cinematics and finish credit to take away unintended channel mixing. You will now not hear something that isn’t meant to be heard. (It wasn’t the Hiss, it was us. Sorry.)
- Several bug and crash fixes