Interviewing Doom: The Dark Ages recreation director Hugo Martin and producer Marty Stratton for PC Gamer’s upcoming print concern 408 (396 within the US), I used to be curious how the sport’s new, strong melee and parries would translate to problem runs.
Could you beat the sport with these mechanics alone, by no means touching the weapons? While Martin mentioned the potential problem run can be “barely out of the bounds,” he thinks it is positively on the desk for extra hardcore gamers.
Watch On
“If individuals might beat Dark Souls with no harm and pistol-only Nightmare runs on [Doom 2016],” mentioned Martin, “I’m positive individuals will determine how one can do it with the defend and the melee, as a result of they’re fairly highly effective, however you’d have a tough time, that is for positive.”
Those different problem runs Martin talked about are a giant cause why I introduced the thought up: No-hit, stage one, and peculiar controller runs are an establishment within the Souls group.
The pistol-only Ultra Nightmare run, in the meantime, is a specific fixation of mine, maybe the last word problem in Doom 2016—that recreation’s pistol is dinky. There’s a cause id axed it in Doom Eternal and, presumably, The Dark Ages.
Stratton cautioned that melee-only in The Dark Ages would positively make for a janky and never essentially enjoyable playthrough of the sport, although, making it much like pistol-only in 2016 in additional methods than one.
“The recreation’s not essentially constructed to do this,” mentioned Stratton. “Not like a Dishonored or one thing the place you are balancing the sport for someone to have the ability to try this.”
Dishonored 2 notably launched a no-powers problem, the place you refuse the magic of that recreation’s primeval trickster god, the Outsider. The no-powers Dishonored 2 problem being enshrined within the type of an achievement and story reactivity was virtually assuredly in response to gamers pulling it off within the first recreation.
But a problem run does not must be enjoyable or well-balanced for the gamer Sardaukar of the web to take it on—it simply must be potential. I can not stress sufficient that pistol-only Ultra Nightmare appears to be like prefer it completely sucks to play: A stifled, halting bastardization of Doom’s free-flowing fight.
The actual hurdle will likely be if any encounters in The Dark Ages demand severe ranged DPS with no substitute, one thing like Doom 2’s OG Icon of Sin, a giant ‘ole floating head, or possibly a type of “shoot its weak level!”-type bosses that you just simply cannot nail with the defend toss for no matter cause.
At that time, problem runners must attain a consensus on the minimal required, most allowed quantity of gunplay in what would now be the “No Guns* (there’s really nonetheless some weapons)” run of Doom: The Dark Ages.
But the remainder of us will in all probability be content material to simply take pleasure in The Dark Ages’ largely model new arsenal. Doom: The Dark Ages launches May 15, and you may try my full interview with Martin and Stratton within the upcoming concern 408/396 of PC Gamer’s print journal.