Speaking to Doom: The Dark Ages sport director Hugo Martin and producer Marty Stratton for our Doom cowl story within the upcoming situation 408 (396 within the US) of PC Gamer’s print journal, the 2 had lots to say in regards to the FPS’ arsenal.
“I believe solely the shotguns are the identical,” Martin stated of the weapons in The Dark Ages. “The plasma is so completely different, so the remainder are model new. That was by design, actually ensuring that we have been supplying you with new instruments to grasp.”
“You acquired to have your classics, it is a Doom sport,” Martin continued. “You acquired to have a plasma rifle. You acquired to have the shotguns. But then what else can we make? So we began each gun from scratch.” Here’s a breakdown of the weapons we talked about or that I’ve in any other case clocked in The Dark Ages’ trailers:
- Shotgun: Strongly resembles the one in Eternal.
- Super Shotgun: Why mess with a basic? Though the “meat hook” grapple has been changed with the Slayer’s new defend cost.
- The Skullcrusher: Like a chaingun, however far more shut vary. Crucially, appears to be like dope as hell.
- The Railspike: Pins enemies to partitions just like the crossbow in Half-Life. Kinda has me giddy.
- Rocket Launcher: Looks so much just like the one in Doom Eternal, but to be seen the way it mixes issues up.
- The Accelerator: “That’s the brand new Plasma,” stated Martin. “It’s mainly an SMG plasma rifle. So it is brief vary, excessive charge of fireside, and it’s extremely enjoyable.”
There could also be some extra arsenal surprises as effectively, although Doom: The Dark Ages’ weapons will even be supplemented by the brand new defend and three melee weapons, making for a special core gameplay from Doom 2016 or Eternal.
There are additionally the automobiles. We’ll get a flying dragon whose ranges Martin in comparison with Halo, with the Slayer hopping off to do on-foot sections earlier than getting again within the air. The Pacific Rim-looking Doomguy mech, “the Atlan,” can have ranges which might be simply all-Atlan.
I largely wished to carry up the automobiles as a result of, in idea artwork for the mech’s chaingun, the mock view mannequin exhibits slightly man coming out of a hatch and waving on the digital camera just like the Slayer’s acquired a crew in there. I must be clear that, if this exhibits up in gameplay, The Dark Ages is sport of the 12 months. I do not make the foundations.
Back to the principle arsenal, Martin pointed to Doom Eternal’s Heavy Cannon, a scoped battle rifle-type deal, for example of one thing id wished to go away behind when making The Dark Ages: “To put that again in gamers fingers firstly of Dark Ages, I imply, it may begin feeling like a DLC, as a result of they’ve already mastered that software.”
“I believe by giving gamers an entire new software equipment to find, be taught, and grasp, that is going to make sure that we will have an actual, balanced expertise,” Martin stated. “And we do not have to right away begin jacking up the problem as a result of we’re supplying you with a software that you simply already mastered within the earlier sport.”
All I do know is that I actually need to get my fingers on that Railspike gun and begin pinning dudes to partitions. We haven’t got lengthy to attend: Doom: The Dark Ages will launch on March 15. You can learn my full interview with Martin and Stratton within the upcoming situation 408/396 of PC Gamer’s print journal.