Monster Hunter Wilds is out within the, properly, wild at the moment, and big lizards in all places are struggling the predations of hunters with absurdly massive weaponry. Unfortunately, if any of these hunters are having experiences like I did whereas enjoying for our Wilds assessment, they is perhaps working into an unlucky variety of sport crashes. Luckily, I used to be capable of determine the potential offender: If you are getting plenty of Monster Hunter Wilds crashes on an Nvidia card, attempt disabling body era.
In the roughly 70 hours I performed Wilds for assessment, the sport usually ran properly after I was following the story and initiating Field Survey hunts whereas roaming across the open wilderness areas. Starting a hunt that required a loading display screen, nonetheless, induced constant crashes. The crashes have been significantly frequent after I accepted a quest from Alma that might require loading into a special area, each in singleplayer and—worse—when attempting to hop into one other participant’s hunt on-line.
Particularly maddening, Wilds had a behavior of crashing if I tabbed again in from one other window proper as its preliminary load into gameplay accomplished after startup. As a person with a pathological aversion to gazing a loading bar, this was torment.
After passing alongside my piling-up crash studies to Capcom, I did a search on the Wilds reviewers’ Discord for anybody else working into crashes. Seeing a couple of mentions of “body gen crashes” within the outcomes appeared like a promising lead: I’m on an Nvidia 40-series card, and I’d gotten wholesome FPS will increase within the prerelease benchmarks with body era enabled, so I’d switched it on for the assessment construct.
Sure sufficient, disabling body era introduced a right away enchancment. With body gen switched off, I have not had a single crash throughout hundreds, and mercifully I’ve been capable of tab again in after firing up the sport with out every thing exploding.
Unfortunately, it would not appear like a patch has landed to deal with the problem earlier than launch. After switching from the assessment beta to the launch department on Steam, I reenabled body gen simply to see whether or not it’d nonetheless make a multitude of issues. I crashed on my very subsequent load display screen. You hate to see it.
At the very least, Capcom PR tells me that the dev group is conscious of my studies. Hopefully, meaning we’ll see a repair earlier than lengthy. Until then, when you’re on an Nvidia 40- or 50-series card and experiencing common crashes, disabling body gen is price a attempt.
As for the way completely different the expertise is between body gen enabled or disabled: On a 4070 Super with DLSS set to Quality and body gen on, I’m getting round 140 fps on common in much less graphically intensive areas and dropping all the way down to higher 120-ish in spots with extra shadows and vegetation. With body gen off, these numbers drop to round 90 and 65 respectively—nonetheless loads playable in my e-book, however a fairly substantial drop.
For extra efficiency tweaks and setting suggestions, make sure you take a look at our Monster Hunter Wilds graphics and efficiency report.