Rebellion’s upcoming Atomfall already attracts sturdy comparisons with Stalker, what with it being an open-world shooter set in a cordoned off zone within the aftermath of a nuclear catastrophe. But it appears the newest sport from the Sniper Elite devs can also be taking a leaf out of Dying Light 2’s e book, if the phrases of lead designer Ben Fisher are something to go by.
Speaking to VideoGamer, Fisher defined that Rebellion is utilizing Atomfall to play with some concepts that they would not have in any other case tried in different video games, stating “We took the inventive pillars we had been aiming for and simply ran with them, so there’s some experimental stuff you wouldn’t strive elsewhere as a result of you may’t assure a consequence.”
According to Fisher, this contains hidden occasions that may dramatically alter the world state, and Rebellion is not fully positive how these inventive selections will likely be obtained by gamers. “There’s occasions the participant can set off or fully miss that may have an enormous affect on enemy inhabitants within the sport world, and stuff like that… It would possibly work, it may not… I’m trying ahead to discovering out.”
On the face of it, this sounds a little bit just like the concepts Techland had deliberate for Dying Light 2, the place participant selections would have an effect on which elements of the world had been occupied by zombies and human factions. In the tip, these concepts ended up being pared again within the ultimate model of the story. But it was nonetheless an attention-grabbing concept that I’d prefer to see explored elsewhere.
That’s solely my interpretation of Fisher’s define, and the system he is speaking about may very well be fully totally different. Fisher did present some barely tougher details about Atomfall in the identical chat, stating that it was designed as a more difficult “high-intensity expertise” by default, and that its quest design would not be overt in its instructions, and that Rebellion needed gamers “to really feel extra like a detective and [have] extra of a way of open freedom.”
This detective component was what PC Gamer editor-in-chief Phil Savage loved most when he took Atomfall for a spin final September, remarking upon the way it offers you “leads” somewhat than quests. “This is the great things—scavenging by a valley, poking round deserted bunkers and discovering clues that time to someplace on the map. Teasing out mysteries that result in conspiracies and unexplained phenomena and peculiar sci-fi nonsense.” He was much less satisfied by the moment-to-moment fight, nonetheless,calling it “A little bit bit janky and customarily unrefined.”
That was six months in the past, although, so hopefully Rebellion has discovered the time to tighten up the fight methods within the interim. Either manner, we do not have lengthy to attend earlier than we discover out. Atomfall launches on March 27.