I’ve solely spent a short few hours with Obsidian’s RPG/fish-person-friend simulator Avowed to date, however I’m having fun with my time with it. What I have not been having fun with is the occasional body fee dip, together with a normal twitchiness our Nick highlighted in his efficiency evaluation.
However, it turns on the market’s truly a easy tweak that permits FSR 3 body technology, and it is greater than doubled my body fee—nevertheless it does include one main caveat.
Enable FSR 3 Frame Generation for AMD gpu with out mod from r/avowed
A fast little bit of late evening looking out resulted on this submit from Reddit person Hawkiinz, wherein they reveal a straightforward approach to allow FSR 3 body technology with a easy engine.ini tweak. Navigate to the file in your Windows person folder, open it in Notepad, add a brand new entry and save, and ta-da, many extra frames with FSR enabled.
The submit above refers back to the Steam model, however additional down the thread you will discover a barely modified methodology that permits it within the Microsoft Game Pass launch, too.
I’m personally enjoying on the Game Pass model and might affirm this methodology labored completely on my machine, though your mileage could, in fact, differ.
On my RX 7800 XT this leads to a rise from 60-80 fps at 1440p with a mixture of High and Epic settings (and ray tracing enabled) to a whopping 150-170 fps, even in demanding areas.
It additionally smooths out the marginally crunchy, body dipping impact that each Nick and myself skilled in excessive geometry elements of the map, turning the sport from the occasional efficiency pig right into a genuinely slick expertise.
The caveat? It makes waterfalls look terrible at sure distances. While common our bodies of water nonetheless look nice (Avowed’s water appears to be like oddly generic even at native, in what’s in any other case an outstanding demonstration of Unreal Engine 5’s talents), waterfalls can typically exhibit a checkerboarding impact with body technology turned on. Sometimes it is barely noticeable, typically… properly, it appears to be like like this:
It won’t be fairly as apparent within the clip as it’s in particular person, so have an ultra-zoomed in screenshot exhibiting precisely what I imply. Don’t say I by no means do something good for you, PC avid gamers.
It’s this kind of visible nasty that is possible the rationale why FSR 3 body gen is disabled within the first place. Otherwise picture high quality is definitely fairly good, and I’ll fortunately take the massively improved body fee on supply right here for the odd crunchy little bit of operating water.
The solely different main artifacting I’ve observed to date is a small quantity of ghosting when switching shortly between weapons and a few ray tracing-related noise on Adra stones, nevertheless it’s straightforward to disregard and a small worth to pay for greater than double the frames.
I’d additionally recommend having a play with the sharpness filter to crisp up these visuals. It’s set to off by default, however I discovered boosting it to twenty% or so at upscaled 1440p actually improved the general look of all that foliage with out introducing any oversharpened edges.
While I’m right here, although, (and on the off probability anybody from Obsidian is studying), may I humbly recommend including FSR 3.1 to Avowed? It’s usually a lot better at dealing with ghosting and lowering noise than the earlier model—and whereas it is nonetheless not a patch on DLSS, I reckon it would repair a few of the flaws FSR introduces to this in any other case stunning-looking sport.
Right, again to the Living Lands I am going. The entire space could be infested with bears for some motive, however not less than I can now do battle with them in all their ultra-high body fee glory.