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    Valve releases ‘Team Fortress 2 SDK,’ enabling creators to ‘construct utterly new video games based mostly on TF2’


    It took nearly 20 years, however Team Fortress 2, the team-based FPS that modified an incredible many lives when it debuted in 2007, now has an SDK that Valve says will allow creators “to construct utterly new video games based mostly on TF2.”

    The Team Fortress 2 SDK is definitely a “large replace” to the Source SDK that provides the entire shopper and server sport code, which opens the doorways to just about something. “Unlike the Steam Workshop or native content material mods, this SDK offers mod makers the power to alter, prolong or rewrite TF2, making something from small tweaks to finish conversions potential,” Valve wrote.

    A non-commercial license granted to customers means mods made with the SDK might be printed on Steam, however have to be free, as should all content material included in any mods. Acknowledging that almost all of stock objects in Team Fortress 2 are actually made by the TF2 group, Valve additionally inspired mod makers to keep away from making mods “which have the aim of making an attempt to revenue off Workshop contributors’ efforts.”

    This is an enormous deal for TF2 followers, who can now do just about no matter they need with the sport. I am unable to assist questioning if the discharge of the SDK replace was pushed partially by persistent demand from these followers that Valve do one thing to “save TF2,” which had develop into overrun by bots, rendering the sport nearly unplayable. Valve has taken some motion to proper the ship, but it surely’s potential that this SDK replace is a manner of telling gamers that it is time to begin taking good care of their very own enterprise. Then once more, it took Valve eight years to come back throughout with a brand new Team Fortress 2 comedian, so possibly that is simply the way it goes—Valve Time, and all that.

    If you are not all for making mods and simply wish to play the sport, there’s excellent news for you in immediately’s announcement too: Valve stated it is “additionally doing an enormous replace to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), including 64-bit binary help, a scalable HUD/UI, prediction fixes, and numerous different enhancements!” Team Fortress 2 additionally obtained a beefy new replace immediately—the total patch notes on which might be beneath.

    • Added lacking information for Taunt: The Travel Agent
    • Added No Hat kinds for the Cozy Cover-Up
    • Added VScript help for HIDEHUD_MATCH_STATUS flag to cover the Match Status panel
    • Added a borderless window choice to video settings
    • Added bicubic lightmaps (from Half-Life 2: twentieth Anniversary Update)
    • Added radial fog (from Half-Life 2: twentieth Anniversary Update)
    • Added help for Steam Networking
    • Made the default server title for pay attention servers embrace the participant’s title
    • Made the sport launch in native decision by default as a substitute of 640×480
    • Client-side prediction fixes (these repair ‘jank’/rollback in sure conditions)
      • Fixed a prediction bug the place if the participant was moved on the shopper, their input-based motion for that tick was not taken under consideration in non-player actions
      • Improved prediction for strolling on props and different entities
      • Made sure client-side entities solely set off native prediction errors
        • e.g. If the viewmodel experiences a prediction error, the participant won’t expertise a prediction error
      • Fixed prediction of viewmodel sway
      • Fixed a prediction error relating to weapon idle animations
    • Fixed sure breakable props not gibbing accurately
    • Fixed a difficulty the place sure variables like place wouldn’t be up to date accurately to match the server in sure conditions
    • Fixed the participant’s base velocity (eg. conveyors, shifting objects and many others.) getting subtly out of sync from shopper/server
    • Fixed gamers having the ability to spam duel cancellation messages for a duel that does not exist
    • Fixed not having the ability to be part of group servers through Steam invitations or sport information
    • Fixed lighting place discrepancies for beauty objects, weapons, and viewmodels (group repair from ficool2)
    • Fixed Equipped label overlapping attribute icons within the loadout menu (group repair from Lindon)
    • Fixed a difficulty with props and staff colours when taunting with Australium weapons
    • Fixed the Voices from Below impact not working when taunting with the Highland Hound set geared up
    • Fixed participant voice instructions being abruptly ended when the participant enters shallow water
    • Fixed incorrect quantity on the Geneva Contravention achievement icon
    • Fixed the Military Style for The Surgeon General to remain correctly semi-visible in any respect angles
    • Fixed some lessons lacking the BLU staff materials for That ’70s Chapeau
    • Fixed the Spanish-Latin America choice being displayed as English within the Settings menu
    • Fixed the MOTD dialog not working for Spanish-Latin America
    • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to make use of ‘stickybomb’ as a substitute of ‘pipebomb’
    • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to repair pointless conflicts
    • Updated the Spooky Night and Ominous Night Unusual taunt results to repair a visible bug (Thanks Kiffy!)
    • Updated koth_overcast_final to enhance optimization
    • Updated ctf_applejack
      • Added block bullets to some shops
      • Unblocked a window at mid, permitting Snipers to shot throughout the center hut
      • Removed the lacking texture in BLU spawn
      • Gave a hen a buddy, as a result of friendship is magic
    • Updated cp_fortezza
      • New radio mannequin for spawn rooms
      • Changed sentry shack ammo pack on final to a medium
      • Adjusted well being pickups all through the map
      • Changed kill quantity on cap A double doorways to be extra in line with visuals
      • Improved bot help (Thanks Star Bright)
      • Detail cross
    • Updated pl_patagonia
      • [Stage 1]
        • Fixed some RED bots caught endlessly making an attempt to make an unattainable bounce on the steps outdoors spawn
        • Fixed the cart not capping the primary level on extraordinarily uncommon events
      • [Stage 2]
        • Improved optimization
        • Fixed a nodraw flooring close to the primary BLU spawn practice bridge waterfall
        • Fixed 3D skybox wanting pitch black for gamers utilizing mat_hdr_level 2
      • [Stage 3]
        • Improved optimization
        • Fixed wrap murderer baubles colliding with a strong func_brush bounding field outdoors BLU spawn
        • Removed the platform above the open choke of the final level
        • Added a further path to the window overlooking the open choke of the final level
        • Fixed RED bots getting caught on a strong fence outdoors the RED spawn
        • Fixed 3D skybox wanting pitch black for gamers utilizing mat_hdr_level 2



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