On launch, Marvel Rivals had seven maps; now, with Season 1, there are three extra on the best way, with Midtown already playable. While having a lot selection within the map pool this early on is not a foul factor, some gamers are discovering fault within the high quality of the selection obtainable.
“Does Odin’s Archive really feel suffocating, or is it simply me?” A participant asks. Yes, sure, it does. Odin’s Archive might be my least favorite map up to now; it is crammed, has hardly any viable line of sight, and the falling terrain has messed me up greater than as soon as.
Odin’s Archive has two ranges to it. There’s a prime balcony space the place long-range heroes can perch and fireplace projectiles down onto the gamers beneath on the bottom ground, which is the place the precise level is. Unless you’ve got any mobility skills, the one approach you get from the underside level up prime is both through the use of a leap pad or taking the good distance up the steps. This means if another person takes Rocket Raccoon, who has the flexibility to fly briefly utilizing his jetpack, I’m caught coping with my worst enemy, the leap pads.
These leap pads are fairly finicky to make use of at the perfect of instances. However, as the highest layer of the map may also be quickly destroyed, it may well typically be even more durable attempting to land on the prime of the map. The leap pad additionally occurs to be subsequent to among the best bits of canopy on the map, which nonetheless has a form of line-of-sight to many of the main fights, which implies that I discover myself by chance shot up into the sky about seven instances a match after I by chance again up on to it.
But I’m simply glad to know that I’m not the one one who thinks Odin’s Archive is fairly annoying. “It’s actually by far my least favourite map, and I feel it’s the worst within the recreation,” one other participant provides. “It’s an especially widespread 100-0 map too. The design is actually missing by way of how far you must run to get to the purpose and the straightforward push ahead to forestall the enemy from even getting near the purpose. Unless you’re excessive rank and know the wall break shortcuts, and your entire staff truly takes it. It’s a tough map.”
The breakable terrain may also be a proper ache: “It’s by far my least favourite map within the recreation,” a participant says. “It simply feels clunky to play in, and the platform serves no function, given the truth that it will get destroyed inside a minute of everybody assembly round it.”
I’ve had components of the map fall on me and abruptly minimize me off from my staff simply as an enemy Spider-Man swoops down out of nowhere to kill me. But the extra widespread situation is when the map regenerates. It occurs like clockwork, however it all the time appears to happen simply when I’m attempting to maintain a teammate alive whereas nonetheless hiding behind cowl. Before I can react, a inexperienced wall seems earlier than me, and poof, the entire construction is again, blocking my line of sight. Most of the time, the teammate I used to be attempting to maintain alive dies earlier than I may even stroll across the new wall.
It’s definitely spectacular to have so many maps on launch, however a few of them, like Odin’s Archive, really feel a bit underdeveloped or unpolished. There are a couple of locations in varied maps, like close to the second attacking spawn room in Hall of Djalia or on level in Eldritch Monument, the place there are simply useless ends in which you’ll be able to simply get trapped and killed by one thing like an ulting Hela or an attacking enemy Vanguard.
Marvel Rivals remains to be comparatively new, and there’ll possible be extra places added within the coming seasons alongside new heroes. But even so, I’d want to see map reworks for the much less common choices like Odin’s Archive and many of the choices in Hell’s Heaven relatively than any new additions.