For PC Gamer journal’s upcoming The Blood of Dawnwalker situation I spoke on to Konrad Tomaszkiewicz, the developer who is correct now greatest recognized for being the sport director on the legendary fantasy RPG, The Witcher 3: Wild Hunt. Fast ahead to 2025, and Tomaszkiewicz is now founder and chief of Rebel Wolves, his personal new sport studio, in addition to director on its vampire-filled debut sport.
After explaining why he left CDPR to deliver this new darkish fantasy RPG to fruition, Konrad then elaborated on why he forged Coen, a half human half vampire, because the protagonist of the sport’s story.
“I felt that I wished to do a sport which might not be a sport about, like, a standard, let’s say superhero, which we all know from Marvel motion pictures,” says Tomaszkiewicz. “It’s exhausting to do these tales since you are [just] stronger and stronger and stronger. [So] I looked for an concept for the hero, which might be close to the bottom—or grounded—and wanted to unravel issues otherwise. But, additionally, I wished to provide some sort of superhero to the gamers.
“That’s why I designed a protagonist who, within the day, is a human, with all of the weaknesses of a human being. [However], at evening, you’re a vampire, which is stronger and sooner, and you’ve got higher skills and supernatural expertise. It’s by some means fascinating, this duality of the hero, which we all know from Doctor Jekyll and Mr Hyde, for instance. It’s one thing in popular culture that’s well-known and wasn’t but explored in video games. It provides you a unique layer to these non-realities, and I feel it will be fairly fascinating as a result of no one but has finished that. And we’ll see how folks will prefer it.”
These two sides of Coen, human in the course of the day and vampire at evening, play straight into The Blood of Dawnwalker’s novel ‘time as a useful resource’ mechanic, which sees the sport’s in-game clock advance each time Coen completes a quest or process. This passage of time signifies that avid gamers controlling Coen must select what they will do in a given time period and, because of this, what they don’t seem to be going to do, with Coen unable to be in all places unexpectedly. Combine this with Rebel Wolves ‘narrative sandbox’ method to crafting The Blood of Dawnwalker, the place quests, characters and actions/inactions interconnect, and a capability for every gamer to craft their very own distinctive cinematic gaming expertise involves fore.
From my perspective as an enormous fan of The Witcher 3, in addition to a number of different mature, advanced and difficult fantasy RPG video games, I really like the concept that each determination I make will have an effect on Coen’s story, and probably decide whether or not he can be profitable in preventing The Blood of Dawnwalker’s antagonist vampire clique and save his household from their grasp. One of the issues that disappoints me most in RPGs is when I’m given decisions however then, normally nearly instantly, they’re proven to be nothing greater than an phantasm, with me railroaded right into a set narrative. I would like my actions to matter, damnit, and it feels proper now not less than like this sport goes to ship on that to a level not but seen in gaming.