Nasir Gebelli was an Iranian-American programmer who traveled to Japan on a piece visa to work for Square within the late ’80s and early ’90s, the place he was instrumental within the creation of the Final Fantasy collection. Gebelli’s code is so well-regarded that John Romero known as him “my primary programming god, my idol” in Honoring The Code: Conversations with Great Game Designers. He’s the one liable for Final Fantasy 3’s airship, which hoons alongside above the overworld map so quick that different programmers weren’t capable of recreate it.
Following his work on Secret of Mana, Gebelli retired, making uncommon public appearances just like the time he was interviewed by Romero at an Apple II reunion in 1998. However, he lately spoke to NHK World, as noticed by GamesRadar, and talked about his time at Square. Prior to that, Gebelli had labored primarily on motion video games for the Apple II just like the 1981 Defender-clone Gorgon. Going from that to the NES wasn’t as a lot of a leap as you may assume.
Japanese nationwide TV managed to trace down and do a uncommon interview with Nasir Gebelli, the genius Iranian-American Programmer that programmed the primary Final Fantasy recreation! #FinalFantasyHe lead the programming for the primary 3 Final Fantasy video games. What a legend! pic.twitter.com/GnGkWeLeTnJanuary 11, 2025
“I believed it was fairly much like what I used to be doing for Apple,” Gebelli stated, “the identical processor, and I already knew nearly each machine code for that processor.” Both ran on the MOS Technology 6502, the workhorse behind many dwelling computer systems and consoles of the ’80s. “So so far as coding it was fairly easy. There was no studying curve. But I’d by no means seen any roleplaying video games till Final Fantasy [was] introduced up.”
In the Eighties, video games like Ultima and Wizardry have been much more area of interest than RPGs are right this moment, although Dragon Quest had been a large enough hit in Japan that Hironobu Sakaguchi may persuade Square to let him lead improvement on the sport that turned Final Fantasy. A scarcity of expertise with the style in all probability wasn’t that a lot of a hindrance, since they have been serving to to put its foundations. “It was a problem,” Gebelli stated, “however on the identical time it was thrilling to have the ability to do one thing totally different. And it was additionally enjoyable to work with the workforce, particularly Sakaguchi-san.”
At the tip of the interview, Gebelli sits down at a TV to play Final Fantasy. The airship races alongside. He seems to be at it thoughtfully, then suggests it may look higher “if it was no less than like 10% slower.”
You can watch extra footage from the documentary, which is named Legendary Games Chronicle: Final Fantasy, in English at NHK World’s web site.