Path of Exile 2 is kicking off 2025 with its first main patch—and it is a doozy. As promised within the patch preview launched final weekend, Grinding Gear Games has returned from its vacation break to deal with a few of the most urgent points and easy out a few of the friction gamers have confronted within the weeks since PoE 2’s early entry launch. Patch 0.1.1 delivers a protracted checklist of additives and modifications, starting from retuned endgame maps to rebalanced uniques to basic high quality of life tweaks.
First up within the patch notes, GGG’s concentrating on frustrations gamers have run into when progressing into endgame mapping. Players making an attempt the Arbiter of Ash pinnacle boss will now have a bit extra wiggle room to work with as they be taught the battle: At its base problem, you may get 6 respawn makes an attempt, with the variety of respawns reducing at larger difficulties.
Citadels, difficult endgame nodes on the Atlas map that—along with providing uncommon loot—drop key fragments wanted for dealing with the head boss, will now be simpler to find: They’ll be marked by a pillar of sunshine within the shrouded parts of the Atlas map, so you possibly can clear your approach in the direction of them extra immediately.
Four new sorts of tower maps can have been added, and map areas are additionally getting checkpoints and a minimal threshold of three uncommon monsters. Roughly one in 4 maps will now have bosses, and GGG has adjusted map areas to “have extra distinct specialities for the content material they comprise.” Some maps may spawn twice as many chests; others might need 50% extra uncommon monsters, or essences, or strongboxes.
Monsters which have been explicit nuisances for gamers, like grenade-throwing Forsaken Miners and meteor-dropping Lost-men Zealots, have been nerfed, hopefully that means fewer sudden deaths and map-ending murders from off-screen. Likewise, the visible results for enemy talents and hazards have been adjusted to make it clearer once you’re standing the place you should not be. According to the patch notes, all kinds of exploding corpses, Volatile Plants, and Chaos Pustules must be simpler to identify within the visible noise of high-speed map clearing.
There’s a pile of high quality of life enhancements and basic modifications: Filled sockets in gear can now be overwritten by different socketable objects. Armor effectiveness has been buffed by 15%—however contemplating how tough of a state armor is in, which may not be sufficient. “Most monsters smaller than a skeleton” may be pushed out of the way in which whereas dodge rolling. The world map ought to load sooner. Burning Ground will not spawn underneath levers anymore.
If that wasn’t sufficient, GGG’s determined uniques wanted some buffs. Unique objects have gotten a rebalancing sweep so wide-reaching that the related part of the patch notes is over 2,400 phrases lengthy. Unfortunately, some gamers aren’t satisfied that the modifications are sufficient to make all however the perfect uniques value utilizing. Still, it is perhaps a good suggestion to survey any spare uniques you’ve got received hanging round in your stash—a few of them is perhaps extra related on your construct than they had been yesterday.
There’s loads extra tweaks and fixes hitting with Patch 0.1.1, so be happy to peruse the patch notes at your leisure. As for what comes subsequent, GGG mentioned of their patch preview video that deeper reworks will likely be on the way in which for character and monster steadiness, however “these sorts of modifications are going to have to attend till we’re able to make a brand new league with a brand new economic system for individuals to play in. That’s nonetheless a short time away but.”