If you’ve got been spending all of your time over the vacations taking part in the early entry launch of Path of Exile 2, you might be eagerly awaiting some substantial patch notes. We’ve all acquired our personal gripes with the sport, which regardless of a wonderful skeleton nonetheless wants a variety of work. Thankfully, after weeks of radio silence from Griding Gear Games we’re beginning to get some drips of bugfixes—and so they’re hilarious.
Take, for instance, strongboxes. Beloved establishments of juicy monsters, fountains of loot, and hilarious Zizaran RIP movies, strongboxes are a favourite of gamers in Path of Exile 1. Unfortunately, their incarnations within the sequel are steaming piles of scorching, pungent, rubbish. Strongboxes open agonizingly slowly, they emit a cloud of… somefactor that makes it unimaginable to see the monsters (y’know, once they do not simply bug out and disappear), and their loot sucks.
In the patch notes from final evening’s small replace, GGG addressed a number of the points we have been having with Delirium, fixing bugs the place uncommon monsters pause the fog indefinitely and making it so strongboxes pause the mist for 10 seconds as a substitute of 5. The developer additionally wrote this: “Note that unrelated to Delirium Mist, additional adjustments to Strongboxes might be made in an upcoming patch to make them much less horrible.” At least they’re conscious of the problem.
And then there’s Xesht. One of the head encounters within the sport, he is the tip boss you battle after clearing a Breachstone, and a roadblock between gamers and the juicy juicy atlas factors that flip Breaches into one of many highlights of the sport up to now for me—a loopy big wave of monsters increasing outward in a seemingly limitless fountain of destruction and loss of life. It’s divine.
He can, nevertheless, typically be an enormous dick. I’ve died a pair instances to this man. It’s a candy battle—he covers the ground in purple doom, summons a large hand to squash you want a bug, and pulls glowy purple arms out of the bottom to swat you to loss of life. Sometimes, nevertheless, it seems he was doing greater than meant. Apparently GGG has “mounted a bug the place Xesht, We That Are One may typically endlessly throw arms.” Indeed.
Now, none of this stuff are what I actually wish to see from GGG (besides possibly the crash fixes. If my rig locks up another time opening a map… to the moon). What I actually wish to see is an EA roadmap, notes about what’s coming down the pike, and a few steadiness adjustments to shore up a number of the extra egregiously dangerous builds within the sport. Okay possibly an archmage nerf, too, in the event you insist.
Those sorts of issues might be coming quickly I’m certain—Grinding Gear stated as we speak that particulars on Patch 0.1.1 might be approaching January 12—and within the meantime I’ll should accept some bugfixes the place it is clear somebody on their comms crew is having fun with their job.