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    Nvidia RTX 50-series and dev package present that rasterization is outdated information and we’re now firmly within the period of AI rendering


    Zorah | A New Era of Rendering, Powered by GeForce RTX 50 Series and AI – YouTube


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    Goodbye rasterization, good day neural rendering. To complement the launch of the GeForce RTX 50-series at CES 2025, Nvidia has introduced an up to date RTX software program package for builders, with APIs for neural rendering—shaders, supplies, and texture compression, and extra efficiency in ray traced video games. The tech will not be in video games simply but however at the least we’ve got a purdy video to see simply what it might all do this rasterization cannot.

    In September 2018, Nvidia launched its first graphics playing cards to bandy the phrase ‘AI’ on the PC gaming market, within the type of the GeForce RTX 20-series. The Turing-powered GPUs in these playing cards sported new processing items, so-called Tensor cores and RT items, for doing matrix calculations and accelerating ray tracing arithmetic. However, the one AI they really did was body upscaling for the DLSS (Deep Learning Super Sampling) algorithm, which appeared in February 2019.



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