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    11 years and $750 million later, Star Citizen now has a brand new star system and MMO-scale server sizes


    12 years on from its preliminary announcement, work on Star Citizen exhibits no indicators of slowing down (not that it was precisely going at lightspeed within the first place). Developer Cloud Imperium Games has launched an ‘alpha’ for model 4.0 of Star Citizen nb, which is a fairly large deal. For context, model 3.0 of Star Citizen got here out again in 2017, so this theoretically represents fairly a giant soar for the sport.

    The replace introduces the brand new Pyro star system, which is made up of six planets, six moons, and numerous outposts and bases. Maybe the spotlight of the replace, nonetheless, is that the sport now makes use of server meshing, which signifies that the utmost variety of gamers supported per server has shot up from 100 to 500. That successfully bumps up the participant rely on every server to MMO scale, the place earlier than it was simply, uhhh, MO scale. The quantity of modifications within the replace additionally signifies that all servers are getting reset and wiped, with everybody beginning afresh with an additional 20,000 aUEC of in-game foreign money, whereas after all getting to maintain their hangars of absurdly expensive (in actual IRL cash) ships.



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