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    Starfield’s Shattered Space patch fixes a modding restriction that might flip your recreation right into a surrealist hellscape


    Starfield’s first story enlargement arrives right this moment: Shattered Space brings a little bit of cosmic horror courtesy of these snake-worshipping area cultists everyone knows and love, and with it comes a recent batch of fixes within the type of Starfield Update 1.14.70. Our Shattered Space overview is on the best way, however we have patch notes to dig via within the meantime—together with one explicit repair that’ll hold your mods from goofing up your recreation.

    Focusing primarily on bugfixes and efficiency enhancements, the patch is a bit of gentle on precise gameplay additions, but it surely does repair an necessary challenge for gamers who’ve made some additions of their very own. In Bethesda’s phrases, the patch “resolved a difficulty that restricted the variety of loaded creations to 255″—”creations” being Bethesda’s time period of selection for player-created mods.

    255 plugins may sound like loads, but it surely’s frequent for a single mod to be composed of a number of plugins. With Bethesda’s in-game mod browser permitting fast entry to hundreds of Starfield mods, a participant can simply stroll away from a bout of modding fever—an affliction we’re all conversant in, I’m certain—having put in sufficient mods to unintentionally cross that invisible 255 plugin threshold.

    Before now, passing that 255 plugin threshold meant Starfield would begin falling aside on the seams. Quests may fail to progress. Buildings and partitions may fail to load. Where the participant ought to load right into a settlement, they could as a substitute load right into a yawning pit the place a metropolis must be earlier than tumbling into the area beneath creation.

    Anyway, they fastened that. No extra hellmouths. You can mod Starfield to your coronary heart’s content material (as soon as mod creators replace their mods, anyway).

    Another patch notice offering some peace of thoughts is a repair for Annihilator weapons, which have an opportunity to generate a dangerous illness cloud once they hit an enemy. Previously, these clouds did not discriminate between enemies and different NPCs like quest characters and companions, which meant they’d begin taking injury and react as if you’d shot them instantly. Now, companion characters will not be outraged to the purpose of leaving your celebration over a single firefight’s price of unintended Annihilator splash injury.

    The full Update 1.14.70 patch notes has the entire rundown of adjustments, for those who’re so inclined. And when you watch for our forthcoming Shattered Space overview, why not take advantage of your newfound modding freedom by shopping our catalogue of the most effective Starfield mods?



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