Some huge adjustments are coming to co-op survival recreation Nightingale this week. The Realms Rebuilt replace deliberate for September 12 will add new weapons, spells, dungeons, and executives. It’ll additionally develop construct limits on participant bases, overhaul the development system, and even add cats (in hats).
Biggest of all may be the change to Nightingale’s core questline and the brand new “storied realms” gamers go to whereas following it. In a departure from how Nightingale’s realms have labored because it launched into early entry in February, these new realms will likely be “handcrafted” versus procedurally generated, every having its personal theme and aesthetic.
“Ultimately, what we realized in regards to the procedural nature of the realms was that the procedural era and procedural meeting of this stuff is absolutely all in service of telling tales, and of letting gamers uncover tales,” Nightingale studio director Aaryn Flynn informed PC Gamer. “When you peel it again, while you acknowledge that that is why we constructed all this tech and did all that’s to inform tales, you possibly can then ask your self, ‘Well, are we doing that?’ Are we being profitable in that?’ And we’re being solely reasonably profitable with that.”
The new format for the principle quest means “gamers now have much more construction” of their adventures—and construction is one factor of Nightingale that Flynn says has been lacking.
“We went by way of Enshrouded, Palworld, V Rising, we went by way of plenty of the larger, fairly profitable survival crafting video games, not simply by way of gross sales however by way of participant notion. And it was actually the construction that stood out as one thing they provided that we weren’t providing,” Flynn mentioned.
Many of the adjustments within the Realms Rebuilt replace come from participant suggestions, comparable to growing the construction cap on bases. “Players informed us that they need to be artistic and wished to go discover the bounds of the constructing system, however these limits had been too small, too slender. And so we have redone the entire tech on that,” Flynn mentioned. Nightingale’s bosses have been revamped as effectively. “We received a good bit of applicable criticism on weak boss battles. They had been all just about variations on a theme. So we have give you a bunch of distinctive bosses you combat as effectively,” he mentioned.
The opening part of the sport the place the participant learns the fundamentals of survival and crafting has additionally been reworked. The authentic system “was very practical, however I’d say the large lesson there was we had centered an excessive amount of on tutorializing, and never practically sufficient on hooking, on actually, actually partaking gamers,” Flynn mentioned. “Players in the end must be engaged, and they should really feel like they’re in love with this world, and we put too many boundaries up within the title of training them on how a system labored or how a gameplay mechanic labored. We put too many boundaries as much as truly make them fall in love with the world. And so this new strategy hopefully does a greater job of that.”
You can take a look at a deep dive into Nightingale’s Realm’s Rebuilt replace under.
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