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    Stalker 2: Heart of Chernobyl is downright attractive, and feels prefer it’s utilizing fashionable tech to totally realise the environment the primary sport strove for


    I’m, sadly, a little bit of a hypocrite in relation to videogames—particularly ones like Stalker. In my coronary heart, I do know that environment has treasured little to do with graphical constancy, {that a} expert artist could make a deeply immersive sport with naught however a number of pixels, some shillings, cardboard, and elbow grease.

    But there is a purpose I’ve by no means correctly sunk my enamel into Stalker: Shadow of Chernobyl regardless of all of the reward it is gotten—and I’ve to confess it has quite a bit to do with presentation. The sport by no means regarded unhealthy for its time, and its immersive environment is rightfully lauded—however its visuals have had a brief half life. It was developed within the X-Ray engine, nevertheless it provides me a source-engine scent that is not possible to disconnect from my misspent youth in Garry’s Mod.



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