Last week’s Borderlands 4 teaser did not inform us a lot about Gearbox’s subsequent massive co-op looter shooter, however at PAX West as we speak, the artistic leads lined up on stage to present us a bit extra perception—just a bit—into what what we are able to anticipate from the following billions-of-guns looter shooter.
There weren’t many particular Borderlands 4 particulars within the panel—massive information: it takes place on a brand new planet with new vault hunters—however one takeaway is that Gearbox appears to be self-conscious concerning the notion of Borderlands’ humorousness as untethered, omg-so-random popular culture chaff. For Borderlands 4, the studio says it is emphasizing character-driven comedy that “emerges naturally.”
“With Borderlands 4, we need to deliver it again to the participant,” stated narrative director Sam Winkler. “We need to be certain that the participant and the vault hunters are the central characters of our story. We need to be certain that the world is reactive, that the world is grounded. That whereas we preserve our humor that brings lots of people coming again to our franchise, within the recreation, we need to make it possible for it is situational, that it emerges naturally. So whereas we’re constructing these characters, we’re at all times ensuring that they’ve robust personalities, that they’ll react in another way to totally different conditions, that we see the consequences of that.”
Senior product producer Anthony Nicholson added that “feeling such as you’re the one pushing issues alongside and getting issues taken care of, as an alternative of being alongside for a experience” is a first-rate focus for Borderlands 4. I’m undecided if I felt a scarcity of company in earlier Borderlands video games, essentially, so I’m curious to see what this “deliver it again to the participant” philosophy will actually imply for the storytelling and humor in follow.
You can watch the complete Gearbox PAX panel on Twitch. The Borderlands 4 dialog begins round midway via, and though it is gentle on specifics, the devs did showcase some idea artwork, which you too can see under. It’s the “most various and delightful recreation” they’ve ever made, in line with artwork director Adam May.
Randy Pitchford was feeling unwell, so you aren’t getting a magic trick at this one, sorry.
Borderlands 4 does not have a launch date, however Gearbox plans to launch it subsequent 12 months. It’ll be the primary Borderlands to not simply be printed by Take-Two and 2K Games, however absolutely owned by the mega-publisher, which acquired Gearbox in March.