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    After 10 years of reinventing The Elder Scrolls Online, its devs say they’d have solely finished one factor in a different way: ‘Pick the sport you need to make’


    At Gamescom final week, PC Gamer’s Harvey Randall sat down with the devs of The Elder Scrolls Online to speak about the place the sport’s headed in its tenth yr and the way it’s modified alongside the best way. For Matt Firor, studio director of ESO developer Zenimax Online Studios, these ten years have been a testomony to Zenimax’s willingness to reshape the sport for the higher.

    ESO has seen some drastic evolutions since its April 2014 launch—a launch that earned the sport a less-than-stellar reception. A yr after its launch, ESO underwent its first main redirection, dropping the normal MMO necessary month-to-month subscription mannequin and transforming its crime and justice techniques. Its subsequent overhaul got here in 2016’s One Tamriel replace, which eliminated faction boundaries and changed space stage necessities with a scaling system that allowed gamers to journey wherever they wished.



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